Uses the Roadgeek 2005 fonts. (United States law does not permit the copyrighting of typeface designs, and the fonts are meant to be copies of a U.S. Government-produced work anyway.) Colors are from http://mutcd.fhwa.dot.gov/kno-colorspec.htm (Pantone Red 187), converted to RGB by http://www.reeddesign.co.uk/test/pantone2rgb.html. The outside border has a width of 1 (1 mm) and a color of black so it shows up; in reality, signs have no outside border. (Photo credit: Wikipedia)
Here is a response I wrote to an article by Jessica Enders. I wrote it in hopes that you can appreciate some more great conversation about UI design and even more so the coming mobile world.
I love this article by Jessica Enders not because it is incredibly far out there as on its critiques of flat design but because it is saying something that a lot of people have been saying for a while, myself included, but in a well articulated manner. But in particular it captures upon the dreaded push and pull graphic designers walk on the tightrope between aesthetics and function. As in the discussion she has on the form and content and also differentiating between the cancel and submit button. Absolute and true function, or design that is minimalist to the core, in trying to simplify a task of an app or poster or visual mobile element is no longer a designed thing but rather simply content or information. That is what makes being part of the design process on things such as these so interesting is that you get to influence people into what is important visually.
Setting up a hierarchy is so incredibly important for what you want to do in the mobile world such as in the comparing between the submit and cancel button being exactly the same. However, I would say even to go a step further rather than just having links be lower on the hierarchy than buttons but to even colorize the negative in red. After all humans naturally have an affinity to using red as slowing down or stopping due to simple natural things in our daily lives like stop signs and stop lights or warning signs. Naturally then it would make sense to keep red reserved for that unless your design is based around the color red however, I would still strongly suggest against that.
Still, I agree with her quite a bit for making that which can be filled in as hollow looking or of the appearance of being able to be filled as much as possible. After all it makes sense right to do something like this. One way you could get around this is by making sure to use gray scale to check the values of your colors to make sure your colors aren’t close in contrast. That way you can avoid that dreadful pink colored UI form that Jessica referenced in her article. Talk about …. just … it hurt my eyes a lot ok.
iPhone 2g, iPhone 3GS, iPhone 4 (Photo credit: reticulating)
This article is a response to one that I read by Mike Lemovitz check it out here http://thenextweb.com/entrepreneur/2013/11/03/hired-developer-elance-build-first-iphone-app-experience/
Well this week’s read was really great and hearkened back to a bunch of numerous times people tried to scam me out of stuff and particularly for paying for things. So I was reading a bit onto Mike Lemovitz’s story about him hiring an Elance developer to help him simply make a little app that he could give to his parents to basically keep track of whether his kids were being good or bad before Christmas. Now while it is a little long it is hilarious and altogether something that I would love to put my two pieces of cents towards.
First off there were a couple problems with his approach to getting quality work. To start it off rather than getting a Chinese developer who had questionable English he probably should have gotten someone maybe a little better versed in the Business they were going to be working on. Next, he probably shouldn’t have gotten someone from China. Not to hammer onto the Chinese people or their work methods or even more-so their app developers one must ask if the price being asked is “too good to be true”. Well if that is the case and those offers tend to come from outsourcing chances are those prices are too good to be true. Its one reason why I would emphasize putting development into a place that is much closer to home.
As for the last thing I have a problem with it probably isn’t as big a deal but he was developing on for the iPhone. Yes, I know its the most popular brand out there right now along with being extremely well manufactured. However, as far as apps go it is the most closed system out there and for his case he may have wanted to put it more towards something in the Android market which is much easier to develop towards along with ease of updating. That is my two cents anyways.
Business Card (png file) (Photo credit: docpop)
Here is my weekly gem that someone told me to read and check out. Here is the address https://medium.com/design-ux/c90d595eb237
Another reading from searching around and another article to read by Gianluca Brugnoli on “Medium”. Its a fairly good article to read and had some good points about how nowadays UX designers tend to focus on the user experience and not enough on the back work and business side of whether this design will work. However, it got me a confused a few times because I wasn’t sure if he was addressing the fact that the creative process needs to be fixed or that the more formative and subjective side of selling their creative processes to other clients and businessmen. Finally, I figured out what he was saying though and in a sense I get the idea he is trying to convey. Its called doing your homework.
This is great advice and something that Gianluca really hit upon that is across the board probably something that needs more attention. Rather than designing for the sake of simply making a mobile side of the said business UX designers need to first understand the business or industry in which they are trying to enter. They must then create a strategy around that said business or industry they are marketing their services to. For example if they are making a user experience design around a banking company it should be applications that will allow said banking company to fully take advantage of serving members while on the go or helping with finances while away from a larger devices or a bank. That way the mobile device serves its purpose of helping the bank in a way that allows the designed experience to format itself into helping people with their banking problems. That way in case they can’t actually make it to the bank to cash a check or not they can use a mobile phone to do the job.
Chase recently came out with a mobile phone ability such as this and I think its genius. I came and solved a problem that many people have been having for a very long time due to time constraints and being busy. These ultimately are the types of designs that will fundamentally change the way we think of the digital age and also of the mobile world.
English: Mobile phone evolution Русский: Эволюция мобильных телефонов (Photo credit: Wikipedia)
Got a double header tonight on the blog boards. So go ahead and check them out as you please. This article is a response to another article Margaux Pelen wrote. Check it out here https://medium.com/what-i-learned-today/99674f8d4f6f
Reading some more articles and this is a really interesting one by Margaux Pelen on Smart Phones in Africa. I particularly thought it was interesting how she mentioned that nearly 95% of Kenyan‘s have access to mobile phones however, only 25% of those are smart phones and how that is affecting the market. Especially when it comes to internet access which is primarily done via smart phones due to a lack of based computer systems connected to the internet. As far as this goes I love this article because its something that I dealt with on a daily basis while I lived in the Philippines.
A paradox of sorts while even though you might find someone who lives in a shack smaller than most apartment rooms they might have a better phone that I have. Better yet some families I knew would have atrocious standards of living or bad living areas but in their living room there would be sitting a nice big TV which was at total dissonance with its surroundings. While I may digress if there is one to learn though all of this it is that first and foremost as I have said time and again the digital age is upon us all or as I like to call it digitalis. Undoubtedly, the by product of this is that everything is moving to a much more mobile format and as such one of the first places to see this in full action is in a place like Kenya or Uganda where it simply isn’t liable or important enough to get a hard cased computer.
Competitively speaking, it has nothing on the mobile phone when it comes to the possibilities of connectivity. Yes, we will always have hard huge computers in some shape in form but as Moore’s laws demand and also the dictates of the progression of the digital age head more into the realm of my favorite future product, Augmented Reality, its time in the forefront will pass as mobile overtakes it simply on a day to day usage basis. After all the main purpose of mobile phones is to function to improve our daily lives right?
So I was reading some more again and this time I was told about this little gem. Check it out here by Jo Ippen https://medium.com/design-ux/ce87662270cf.
Well talking about UI design as has been a recent pick up for me I want to continue on the issue of the formative and functional vs the aesthetic. Particularly when it comes to Jo Ippen’s article I got to reading I thought it was fascinating how he noticed the digression on the fundamental differences for Apple’s new IOS 7. Personally I feel as though the new IOS is much better at least in the sense of the design directionally everything is headed in the mobile world with flat design. It allows for a much more sensible approach to designing that Jo Ippen describes so beautifully though in his article.
However, with this minimalisation you sometimes end up with easy quick fix problems such as a light not changing to the right color or even a minimalized + sign that must be enlarged or rather a changed role. Not to mention the simple mistake of possibly moving or changing a color can make a huge difference or rather a change in hue from green to blue to do for the functionality of a design. This is partially why I’ve sided with the aesthetic in my case for design. If you make something to look good and that is its main focus first and fore hand people will maybe overlook small contrivances within the functionality.
However, if you rather make the purpose and role of the User Interface then to be functionality and the design doesn’t do so you will have issues such as these. After all who could ever put such a glaring mistake on a flat design IOS 7 emphasizing simplicity and ease of use by making your buttons in the wrong areas or the wrong color. Case in point why functionality can go terribly wrong if you mess up so everyone can notice that you messed up.